Wednesday, January 27, 2010

thesis: thoughts on interface…

The feeling of satisfaction when it comes to interface is really important to me. But, how do you parse that out? What are the elements, the bits and pieces that shape an interface that is satisfying to use? It has to be how the entire system acts, reacts, looks and sounds—but it is also in every single minute detail as well.

It could be really interesting/freeing/fun/challenging to conduct some experiments in form and structure in a physical way for my interface. Capturing that with stop motion or a video camera would allow for quicker prototyping and ease of production.
- could use paper
- could use kitchen items
- could use food
- what about body parts/systems to convey the idea of parts to a whole
(in an abstract non-gross way)

Should also do some serious research about online searching. I’m sure there’s a lot of information out there and research being done. A framework or methodology to start from may prove very useful.

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